Friday, June 14, 2019
Monday, June 3, 2019
LO3: Be able to plan the production of sound elements for an identified media purpose
This is a mindmap of ideas of audio products that I could create.
I came up with these ideas as I believe that these would be the most successful. I thought about either creating a audio trail for a film or radio show however I felt that it would be better to go down the radio path as films normally have visuals so therefore it wouldn't be as strong. I could also create Radio Drama Foley as this would just be a recording of the everyday sound effects that would be used within the Radio Drama which I am already creating. There was other idea which I thought about such as recording an audio book or podcast however I felt like other options had the opportunity to include more sound effects and variety.
This is an audio moodboard for an audio trail for a radio show. I decided that this is the idea which I am going to develop and create.
LO2: Know the techniques and processes used to create sound effects
When creating sound there are normally several foley artists and then a mixer. The mixer sits in the control room and listens to the foley artists performing, making sure she doesn't watch as this would ruin the illusion but also her judgement. When foley artists are creating sound they make sure that they do things quite over the top as the sounds normally have to fight with music and dialogue. When viewers hear the sound it should be natural.
SOUNDSCAPES IN FILM
Soundscapes are used in order to create an immersive scene to make the audience feel like they are actually there. Sound can be used to build the genre of a film, during "The Blade Runner", sound is used in order to create a dystopian environment. Sounds such as the hustling of a crowd, chattering and diegetic sound are used to create the idea of a city but then sound effects such as the fuel from a spaceship or the buzzing noises are layered to set the science-fiction genre. A soundscape is important as it is something which the audience could just listen to without visuals and still understand the genre of the film.
SOUNDSCAPES IN RADIO
Soundscape in radio is really important as there is no visuals to compliment the sound. This means that the producers need to make sure that that audience not only follows along with each episode, but also enjoys it as it is a form of entertainment. Within the radio programme "The Archers", soundscapes are used in order to strengthen the experience for the listener. There are farm noises in the background of parts of the episode so that the listeners know where that particular part of the episode is set, on a farm. By adding these noises into the background it makes the listeners actually believe that the characters are at the farm when in fact, they are not. We also hear the chatter of people to strengthen the idea that the programme is about village life. If there was not any soundscapes added into the radio show, and it was just the dialogue sat alone, then the programme would not only not be entertaining but it would hold no depth other than listening to a conversation.
SOUNDSCAPES IN TV
Sound in TV is different to film because the budget and timescales are smaller than those in film. Factual programming is less likely to use sound effects or foley sound because the programme is meant to reflect what is happening on screen. Music and commentary is used in order to support the action within the programme. During "Planet Earth II" music is used which reflects the action, during the episode an Iguana is trying to escape a pit of Snakes, there is dramatic music used in the background, following the pace of the Iguana running away. Silence is also used, especially when the Iguana is just about to escape as this creates tension. Non-factual programming is dependant on the genre of the TV programme. Within a comedy there is a laughter track used, this can be seen numerous times during the programme "Bottom". Laughter tracks add atmosphere to the programme and also plan out the times where the audience should laugh as this means that people will laugh alongside the track. There are also sound effects such as slapping noises, these are very over exaggerated in order to get a laugh from the viewers.
Car shows dance the line between fact and entertainment. Top Gear is classed as factual programming however it is now more entertaining so therefore the sound used needs to do both. The use of sound and silence is something that is really important during car shows. To make the car be the main focus silence is used which is then changed to the noise of the engine to add excitement to the episode. The way that Top Gear differs from factual programming is from its use of non-diegetic sound effects as in a factual programme such as "Planet Earth II" all the sound effects used are things which you can see on screen such as the hissing of a snake or the noise of the pebbles which the iguana has run across. The way that Top Gear differs from non-factual programming is due to its use of commentary, this is something which we do not hear during a programme such as "Bottom" as there does not need to be a narrator explaining what is happening in the episode as the programmes are purely for entertainment. Where the use of commentary crosses into the non-factual programming is from the way that it is very overdramatic making it more entertaining than the narration in factual programmes.
PRACTICE APPLYING SOUNDTRACK TOOLS
I practiced creating sound by taking a clip from "Beverly Hills Cops" without sound and adding my own soundscape to it. I didn't listen to films soundscape beforehand and just went off what I believed it should sound like. The finished sounds from my clip differs massively from the original however all the sounds and music I included makes sense and creates an atmosphere appropriate for the scene within the film.
SOUNDSCAPES IN FILM
Soundscapes are used in order to create an immersive scene to make the audience feel like they are actually there. Sound can be used to build the genre of a film, during "The Blade Runner", sound is used in order to create a dystopian environment. Sounds such as the hustling of a crowd, chattering and diegetic sound are used to create the idea of a city but then sound effects such as the fuel from a spaceship or the buzzing noises are layered to set the science-fiction genre. A soundscape is important as it is something which the audience could just listen to without visuals and still understand the genre of the film.
SOUNDSCAPES IN RADIO
Soundscape in radio is really important as there is no visuals to compliment the sound. This means that the producers need to make sure that that audience not only follows along with each episode, but also enjoys it as it is a form of entertainment. Within the radio programme "The Archers", soundscapes are used in order to strengthen the experience for the listener. There are farm noises in the background of parts of the episode so that the listeners know where that particular part of the episode is set, on a farm. By adding these noises into the background it makes the listeners actually believe that the characters are at the farm when in fact, they are not. We also hear the chatter of people to strengthen the idea that the programme is about village life. If there was not any soundscapes added into the radio show, and it was just the dialogue sat alone, then the programme would not only not be entertaining but it would hold no depth other than listening to a conversation.
SOUNDSCAPES IN TV
Sound in TV is different to film because the budget and timescales are smaller than those in film. Factual programming is less likely to use sound effects or foley sound because the programme is meant to reflect what is happening on screen. Music and commentary is used in order to support the action within the programme. During "Planet Earth II" music is used which reflects the action, during the episode an Iguana is trying to escape a pit of Snakes, there is dramatic music used in the background, following the pace of the Iguana running away. Silence is also used, especially when the Iguana is just about to escape as this creates tension. Non-factual programming is dependant on the genre of the TV programme. Within a comedy there is a laughter track used, this can be seen numerous times during the programme "Bottom". Laughter tracks add atmosphere to the programme and also plan out the times where the audience should laugh as this means that people will laugh alongside the track. There are also sound effects such as slapping noises, these are very over exaggerated in order to get a laugh from the viewers.
Car shows dance the line between fact and entertainment. Top Gear is classed as factual programming however it is now more entertaining so therefore the sound used needs to do both. The use of sound and silence is something that is really important during car shows. To make the car be the main focus silence is used which is then changed to the noise of the engine to add excitement to the episode. The way that Top Gear differs from factual programming is from its use of non-diegetic sound effects as in a factual programme such as "Planet Earth II" all the sound effects used are things which you can see on screen such as the hissing of a snake or the noise of the pebbles which the iguana has run across. The way that Top Gear differs from non-factual programming is due to its use of commentary, this is something which we do not hear during a programme such as "Bottom" as there does not need to be a narrator explaining what is happening in the episode as the programmes are purely for entertainment. Where the use of commentary crosses into the non-factual programming is from the way that it is very overdramatic making it more entertaining than the narration in factual programmes.
PRACTICE APPLYING SOUNDTRACK TOOLS
I practiced creating sound by taking a clip from "Beverly Hills Cops" without sound and adding my own soundscape to it. I didn't listen to films soundscape beforehand and just went off what I believed it should sound like. The finished sounds from my clip differs massively from the original however all the sounds and music I included makes sense and creates an atmosphere appropriate for the scene within the film.
Monday, April 15, 2019
LO1: Understand how sound elements are used across media industries
SOUND IN JURASSIC PARK
https://www.youtube.com/watch?v=IpdxcQ1zYN0&t=12s
The use of sound is a very important element within the film Jurassic Park. Without sound, especially music, the visuals within the film do not have as much of an impact. It feels as though all the shots are drawn out and looses the audiences attention. By adding music it creates a dramatic feeling to the film, especially when not much is happening and and the shots are just establishing what is about to happen. John Williams is the person who created the memorable score which is used throughout the Jurassic Park film. The music differs depending on what is happening within the scene, what we hear during the helicopter flight is different to the soundtrack when we see the first dinosaur. The music is more epic and adrenaline pumping whilst mid flight where as this completely changes when the character first spots the dinosaur. The music slows down and becomes peaceful and a beautiful creature is spotted, something which the audience will recognise. There is other sound used throughout the film too, when the characters are in a helicopter we hear wild sound of the helicopters blades in flight as this establishes what we are seeing. By using sounds which fit to what is happening within the shot it creates a stronger and more realistic atmosphere within the scene. As films, especially the likes of Jurassic Park, mainly exist for escapist reasons it means that the audience need to be emerged into the world which is Jurassic Park, escaping from reality and believing they are experiencing it too.
SOUND IN TOM AND JERRY
https://www.youtube.com/watch?v=X6gSqJgFQUU
https://www.youtube.com/watch?v=IpdxcQ1zYN0&t=12s
The use of sound is a very important element within the film Jurassic Park. Without sound, especially music, the visuals within the film do not have as much of an impact. It feels as though all the shots are drawn out and looses the audiences attention. By adding music it creates a dramatic feeling to the film, especially when not much is happening and and the shots are just establishing what is about to happen. John Williams is the person who created the memorable score which is used throughout the Jurassic Park film. The music differs depending on what is happening within the scene, what we hear during the helicopter flight is different to the soundtrack when we see the first dinosaur. The music is more epic and adrenaline pumping whilst mid flight where as this completely changes when the character first spots the dinosaur. The music slows down and becomes peaceful and a beautiful creature is spotted, something which the audience will recognise. There is other sound used throughout the film too, when the characters are in a helicopter we hear wild sound of the helicopters blades in flight as this establishes what we are seeing. By using sounds which fit to what is happening within the shot it creates a stronger and more realistic atmosphere within the scene. As films, especially the likes of Jurassic Park, mainly exist for escapist reasons it means that the audience need to be emerged into the world which is Jurassic Park, escaping from reality and believing they are experiencing it too.
SOUND IN TOM AND JERRY
https://www.youtube.com/watch?v=X6gSqJgFQUU
Within the television programme Tom and Jerry, sound is a very important feature as the two main characters rarely speak within the episodes. Due to this the use of sound needs to be engaging whilst also relating to what is happening within the episode. The sound is used in a way which reflects the action within the episode, this is done by the means of music and sound effects.
Subscribe to:
Posts (Atom)
